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Power & the Reactor
Cables, generation, storage, and the full uranium chain.
The grid
- Cables connect machines to sources: they run in their own layer, so they can share cells with terrain.
- When demand exceeds supply, machines slow down proportionally (their status shows the power ratio).
- Batteries store 5 kWh each and smooth day/night cycles; research Superconductors to boost them.
Generation
| Source | Power | Fuel | Notes |
|---|
Solar panel | daylight-dependent | sunlight | free, but night and storms cut it |
| Generator | small | coal/wood | early game stopgap, makes CO₂ |
Gas generator | 5 kW | methane / hydrogen / kerosene | pipe the fuel in; CH₄ and kerosene exhaust CO₂ |
Steam turbine | large | steam | pair with the reactor or any boiler |
The uranium chain, end to end
- Uranium ore: mine it (watch the ☢ dose) or purify contaminated water.
- Concentrate: leaching plant (95 % yield, needs sulfuric acid) or crusher route.
- Centrifuge (4 kW): each pass turns 5 % of the feed into enriched uranium, the rest exits as depleted uranium. Chain several centrifuges in a cascade: belt the enriched output of one into the next.
- Fuel rod: craft in the assembler menu: 4 kg enriched uranium + 1 kg steel → 4 kg fuel cassette.
- Reactor (2.8×2.8 m): load fuel rods. Produces ~2.4 MW of HEAT directly into its concrete core.
- Cooling: run water pipes/tanks TOUCHING the reactor: they draw heat (3 kW per kelvin per neighbour), water boils to steam.
- Steam → turbines → power. Condense or vent the exhaust.
Meltdown is real. The core has positive feedback: above ~1130 °C it produces MORE heat. Without cooling, an ignited core melts through the floor in about 10 minutes. Research SCRAM: it auto-shuts the reactor at 1727 °C. Keep radiation shielding (lead) between the reactor and your crew.